Here is an update about the development of the DecaGear project, and where it stands right now. In the first blog post from October 10th, I tried to summarize why VR needs to be around social experiences and what the hardware should feature based on the current technological constraints. And in short the plan was to: Release a PC-VR, high fidelity headset built especially for multiplayer gaming and experiences with facial tracking, natural locomotion based on the hip direction and pressure sensitive hand controllers with all finger tracking. The system will be available for pre-order in late 2020 for US$459. SteamVR support means immediate access to thousands of VR games from day one. The DecaGear SDK allows developers to easily and quickly integrate all of the system’s unique features. Future plans for a DecaSpace SDKs will allow players to communicate and navigate between games seamlessly in VR. Developing a…
Continue readingOr Kuntzman, Co-Founder & CEO of Megadodo GamesFebruary 2, 2021