We really believe that once you get used to moving with DecaMove, it becomes a necessity like electricity or the internet. You will find that you cannot go back to using head or controller orientation. However, as the device tracks a new body part, there is a learning curve and here are a couple of tips to get you started:

  • Start by navigating around with your hip, moving only forward with your joystick.
  • Once you understand how the hip affects navigation in the game, you can start strafing and moving backwards.
  • It doesn’t matter if you play solo games like Saints and Sinners or a multiplayer game like Pavlov; start by simply spectating around, looking for zombies and enemies around you while moving to desired locations.
  • When moving around with the hip becomes natural, start to practice hand interactions whilst moving, for example, grab a magazine, load it to your weapon while moving around.
    As a general rule, try to move only forward while navigating with the DecaMove, imagine that your joystick’s forward position is just a button toggling between moving forward or not moving at all.
  • Lastly, use the DecaMove in-game UI when needed, especially while learning to use it.

DecaMove can help to reduce motion sickness while in virtual reality. It’s a step towards mainstream VR for people who get motion sick while walking around.

We’ve had numerous beta testers confirm that navigating with DecaMove helps with reducing motion sickness. Motion sickness is significantly eliminated when players are walking forward instead of strafing left/right.

DecaMove Magnetometer calibration procedure

A good magnetometer calibration is important to ensure an accurate heading for long sessions.

The purpose of the magnetometer calibration is to calibrate for the unique magnetic field affecting the environment in which the calibration process takes place – your playing area. Rotating the three-axis magnetometers allows the DecaMove to separate the surrounding magnetic field from the magnetic field of the device itself.

  1. Open the DecaHub app, click on Devices and click on the DecaMove tab
  2. In the DecaMove device options, click on “Calibrate Magnetometer”
  3. Rotate the DecaMove ~180° and back to the beginning position in each axis (roll, pitch, yaw) as shown in the video below.
      The speed of the rotation should be approximately ~2 seconds per axis but it does not need to be perfect
  4. The whole calibration time should be between 6 to 10 seconds and once finish, click on “Stop calibration”

That’s it, your DecaMove’s magnetometer is now calibrated to your play area.


  • If the DecaMove dongle LED is solid red and the DecaMove LED is solid yellow = means that the dongle BLE port memory wasn’t clear for some sort of reason (can happen with multiple DecaMoves in the same environment).
    Fix: Unplug the dongle, wait 3 seconds and plug it again.
  • If the DecaMove dongle LED show solid blue and the DecaMove LED is solid blue = means that the device is paired and either:
    • It’s not streaming quaternion data from some sort of reason:
      • Fix: Unplug the dongle, wait 3 seconds and plug it again.
    • Or its SteamVR driver wasn’t loaded
      • Fix: Restart SteamVR
If the DecaHub does not display a game, please click on the refresh button in the DecaHub home tab
If the game was installed after you connected the dongle, please remove the dongle and connect it again.

Advanced user?

If you find out that something is wrong, you can always check the log.

You should find the logs folder inside the installed folder (C:/Program Files/Megadodo Games/DecaHub)

If you could zip that folder and send it to us, it would help a lot!.

You can also try and debug it yourself, open the log file and try to find an error message such as ERR or FTL.